Wayne Wyrld, Garth and Rashokh were in Old Town when an announcement was made that the King was holding celebration in King’s Landing. The three were hired by a steward of House Tyrell as guards on a ship delivering supplies to King’s Landing. After fending off an attacking pirate ship Rashokh and Wayne turned on the injured captain killing him and stealing Blackfyre, a sword the ship was transporting.
Unable to successfully sail the ship alone Wayne, Garth and Rashokh were shipwrecked on the south coast of Dorne, where they met Er’taal Saet’rsen, Brennan Ambrosa and Norris. While traveling to the nearest town our heroes discovered a temple devoted to snakes. After overcoming the challenges of the temple they discovered a magic dagger, some strange vials as well the remains of another party.
After several days traveling through the desert they reached city of Vaith. In the city they discovered that the deceased party they found were city guards, the vials contained poison and the dagger was designed for poison. The party then went to the Flagon inn where they met a rather unfriendly knave with an unusual interest in the party.
The following day they went to the palace to discuss the dead guards they found. They met with Guard Captain Tarik, Maester Nasser and Lord Dearon Vaith. By eavesdropping Rashokh and Wayne overheard that Lord Dearon thinks he recognized the elf and that the Maester would try to “reconstitute the formula”. Lord Dearon then payed a hefty sum for the items from the temple and asked them to return to the palace in three days.
While out shopping a load of stone blocks was dropped on the party by the knave from the Flagon Inn. They pursued him across the roofs of Vaith and eventually defeated him. They discovered that he was Inigo Panaka, son of the captain killed by Wayne and Rashokh. They turned him over to the local authorities.
The next day the party left the city to collect on bounties posted for seven poisonous animals. After collecting on three of the bounties Brennan decided to go to the Devils Knee Tavern while the rest of the party returned to the Flagon inn. The next day their companion Brennan had still not returned. The innkeeper who had befriended Norris warned them that the disappearances may involve slavers operating in the Devils Knee Tavern. At the Devils Knee Garth and Norris managed to thoroughly befuddle the guards while the rest of the party found the hidden back entrance to the tavern. In the basement of the tavern they found and freed Brennan. When last we saw our intrepid heroes they were about to continue investigating the Tavern…